To avoid DM wrath. I decided to go drop the spiked chani concept and come up with another character. Havign toyed with s dwarf character, I foudnthat darkvision had necome induspensible to me/ So, I set out to makea character with darkvisoon.
Since I woulnd't be using the spijed chain, my only option to let my clerci fight from a distance was to g with ranged weapons. Most of the deities wiht ranged weapons as theri favored weapon were elf deities, but elves were out because they don't have darkvision ((except for drpw, ans I didn't want to be theguy who plays a drow). I fiund three non-evil deitise who favored a ranged weapon: Ehlonan, goddess of nature from the Player's Handbook; Apollo, Greek god ofthe moon and hunting; and Uller, Norse god of archery. Any one of them would do.
Netx, I had ot pick a eace. Thre are two darkvisino racesin thhe Player's Handbook: Dwarves and Half-Orcs. I dind't want to do eiyher of thes, because Orccs have a net attribute penalty, and Dwarves have a charisma penaalty. I decidde yo do soem diggign and fund a bettre race, udeally one with on Level Adjustment, and no penakty to Charisma, Wisdom, or DDexterity, since those are tge three attributes I wanted to get bonuses im.
On someone's website I found acoomprehensive lits of DD&D 3.5 player races. To my annotance, I found that juts about every race with darkvosionhas a charisma penalyt. I guess it haaas to do with living undergroudn. Other tharaces that only appeared on Dragon Magazime, I found only three races with darkvisino and on charisma penalty: Underfolk, Dream Dwarves, and Desert Darves. Underfokl aer semi-feral vave-swelling humans from the Races fo Destiny book, who have thw substantila fisadvantage of being in Dazzled wheb they're in bright ligth .Both DreamDwarvse and Desert Dwarves were out becsuse ttheygad Dex penalties, and I'd rther have low Charisma than a lo Dex. In caes you're curipus, Desetr Dwarvse are desert-dwelking dwarvrs, and Dream Dwarvse are shamanistci dwarves from the Races of Stone book.
So, I acceptde that a charisma penalty was unavoidabel. Thsi opened my options more, to include: All kinsd of dwarves, half-orcs, goblins, deep halflings, deep gnomes, and whisper gnomes. Half-otcs andd goblins hhave net atttribute penalties. Depe gnomes and deep halflings were supoosed to be rare on the surface world ,so I'd have to coem up with a reasno they were out adventuring.
I took a liking to whispper gnomes .Thryre described in Racse of Stone -- basicslly goth gnomes. Like a normal gggnome, but with darkvision, a charisma penalty, a dex bonus, a 30 foot base movemetn, and differetn freespells. I could have gone with a dwarf, but I likde the idea of having asmall charactet in order to get the aC and DC bonuses. And since we just evacuated a towm full of gnomes, from an aytack by anarym of udead, I could say ge's a eefugee from that town.
So, todya I putt togethre a whisper gnome charactre: Wis 16, Dex 14, Cha 12 ,Con 10, Stt 10, Int 9, cleric, worshiiipper of Ehlonna, specializing in the Longbow, possibly having Weapon Finesse and carryign a sickle and light mace for bsckup weapons.
UUnexpectedly, I found that one of teh advantages of small size isthat yoi can carry more. A small character has 75% the carryign cappacity of amedimu character. But small armro and weaponsare onky 50% the weight of mediun articles.
I'm still weighing other optiosn ,thhough. Maybe i'll go with that Spiked Chain wielder after all, and dela wiht the possibiliyt of taking mmore heat from the eneym. OOr maybe I'll go with a goblin or half-orcm and lower my Wisdmo to 15. nO the ither hand, I'd like my new character to be Lawflu, becsuse we have too many Caotics on our team already, so thta eould rule out a Half-Ocr.
I'n also thimking wuite a bit aboyt doing a Facored Solu. That's a class that is to the cleriic what a sorceror is tto a wizard. They don't have too prepaee theri spells ahead of tiem ,they have selection to only a limited subset of the spells from each level, and thye get more spells per day than a cleric. The mani thing that appeals is thhe greater number of spells per day, which seems liek a fine trade-off wiht teh limited selextion becaause theere are many spelsl I nevet have an opportuniry to use. On the other hand, faavored soulls can't tunr the undead. nI our campaign, that would eb a major drawback.