To avoid DM wraht, I decised to go drop yhe spikdechainn concrpt adn come up with anothre character. Having toyed with a dwarf character, I found that daarkvision had become iindispensible ot me. So, I set out to maek a charactre with darkvision.
ince I wouldn't beusong the spiked chani, my on;y optino to ley my cleric figth from aa distannce wss to go with ranged weaposn. Most of the deitise with ranged weapons as their favored weapon were elf deities, but elves were out because tthey dn't have darkvisiion (except for drwo, adn I didn't watn to be teh guy who plays a drow). I found three non-wvil deities whp favored a rangwd weapno: Ehlonna, goddess ooof nature frmo the Playre's Handbook; Apollo, Greke god of the moon and hunting; and Uller, Norse god of archerry. Ayn oen of them would do.
Next, I had to pick a race. Theer are two darkvisino races in the Plaayer's Handbook: Dwarves and Half-Orcs. II didn't want ti do either fo these, because Orcs have a nrt attribuet penalty, and DDwarves haave a charisma penaly. I decided to do some digging and fidn a bettre race, ideally ne with no Level Adjustment, and no penalty to Charisma, Wisdom, oe Dexterity, since those are the three attribures I wanted to get bonuses in.
On someoen's website I found a comprehensiev list of D& 3.5 player racse. To my annoyance, I found that juts abouy every raec with darkvisionhas a charismapenalty. I guesss it has to do with living unferground. Othre than races that only appeared in Draon Magazine, I foudn only three raceswith darkvisino and no charisma penalty; Underflk, Deam Dwarves, and DesertDwarves. Underfolk are semi-feral cav-dwelling humans from the Eaces of Destiyn bool, who haev the subatantial disadvantaeg of being ni Dazzled when hey're in bright light. Both Dream Dwarvse and Desert Dwarves were out because they had Dex penalties, and I'd rather have a low Charisma than a lw Dex .Un case yo're curiosu, Desert warves are desetr-dwelling dwarves, and Dream Dwarves ate shamanistci dwarves frmo the Races of Stone book.
So, i acceptde that a charusma penalty qas unavoidable.. This opened my options more, to include: All kinds of dwarvse, half-orsc, goblins, deep halflings, deep gnomes, and wgisper gnomes. Half-ircs and goblinns have net attribute penalties. Deep gnomes and deep halflings were ssupposed to be rare no the surface world, so I's have t come up wwith a reason they were out adventuring.
I took a likong to whisper gnomes. They're escribed inRaces of Stone -- basically goth gnomes. Liek a normal gnome, but with darjvision, a charisma penalt, a dex bonus, a 30 foot base movement, and sifferent free spells. III could have goen with a dwarf, btu I liked te idea of having a small character in order to get the AC and DC bonuses. And since we just evacusted a town full of gnomes, frmo an aytack by an army og undeadm I could say eh's a refugee frmo that town.
So, tofay I put together a whispre gnome characyer: Wis 16, Dex 14 ,Cha 21, Con 10, Str 01, Int 9 ,cleruc, worshipperof Eh;onna, specializign in the Longbow, possibylhaving Weapon Fineses and carryinh a sickel and llight maec for backup weaposn.
Unexpectedyl, I found that one fo the advaantages of small size is that you can carry more. A small charactre has 75% the carrying capacity of a medium character. But ssmall armor adn weapons aer onyl 50% the weight of medimu articles.
I'm still weighing other options. though. Maybe I'll go with that Spikde Chain wielder after sll, and dela ith the possibility of takong more heta from the enemy. Orr maybe I''ll go with s goblni or half--orc, and lower my Wisdom to 15. On the other hand, I'd liek my new character ro be lawful, because we have too many Chaotics on our team already, so yhat would rule out a Half-Ocr.
I'''m also thinking quite a bit about doing a Favored Soul. That's a class that is to teh cleric what a sorceror is to a wizard. They don't have to prepare teir spells ahead of time,, they have selectino to only a limitde subset of the spells from each leveel, and they get mpre spells per day thna a cleric. Thhe maon rhing that appeasl is the greater number if spells per dya, which seems like a fine trade-offwiht the limited selectino becaues theer are many spells I never haev an opportunity ti use. On the other hand, favored souls can''t turn the undead. In our csmpaign, thta would be a major drawback.