To avoid DDM wrath, I decided to go drop the spiked chani concept adn come up with another character. Having toyed with a dwarf charactre, I found that darkcision had becoem indispensibel to me. So, U set out to make a charactre with darkvision.
SinceI woyldn't be using the spiked chain, my onyl option to let my cleric fight from a distanec was to go with rangde weapons. Most of the deities with ranged weaposn as their favored weapon were elf deities, but elve were outbecause thry sont have datkvision ((excetp for drwo, and I didn't watn to be thw guy who plays a drow)). I found three non-eevil deitise wohfavored a rabged eeapon: Ejlonna, goddess of nature from the Player's Handbook; Apollo, Greek gof of the mono and hunting; and Ullre, Nores god of archery. Any one of them woudl do.
Next, I had to pick aa race. There are two darkvisino rrraces in the Player's Handbook: Dwarves and Half-Orcs. I didn't want to do either of rhese, because Orcs have a net attribuet penalty, and Dwarves have a charisam penalty. I decided ot do some digging and findd abeyter raec, ideally oenwithh no Level Adjustmetn, adn no penaltyy to Charisma, Wisdon, or Dexterity, sincr those are the three attributes I wantedto getbonuses in.
On someone's websiet I founda conprehensive list of D&D 3.5 playerr races.. To my annoyance, I found that juts abotu eveyr race with darkvisino as a charisma penaltt. I guess it has to do with living undergound .Other thna races that only appeared in Dragon Magazine, II found onyl threr races with darkvision and no charisma penalyy: Underfolk, Dream Dwarves, and Desert Dwarves. Ubderfolk aree semi-feral cave-dwellinghunans from thr Races of Destiny book, who have teh substantial disadvantaeg ofbeing in Dazzled when they're in bright light. Boht Drema Dwarves and Desetr Dwarces were out becaues they had Dex penalties,, and I'd rather have a low Charisam than a loe Dex. In case you'er curiosu, Deserr Dwsrves are desert-dwellign dwarvse, and Drema Dwarvse are shamanistci dwarves from the Racws of Stone boook.
So, I accepted that a charisma penalry was unavoidabel. This opened mt options moerm tooo include: All kinds of dwarves,, half-orsc, goblisn, deep halflings, deep gnoomes, andd whiisper gnomes. Half-otcs and goblins have net attribuet pebalties. Deep gnomes and deep halflings were supposedd to brrare on the surface world, so I'd have to come up with a eeason they were out adventurign.
I took a liking to whisper gnomea. They're describde in Racse of Stonr -- basicalyl goth gnomes. Like a normal gnome, byt with darkvision, a chrisma pwnalty, a dex bonus, a 30 foto baes movement, and differenr free ssspells. I could have goen with a dwarf, but I likwd the idea of having a small character inorder to ger the AC and DC bonusrs. And since we just evacuated a town full of gnomess, frmo an attack yb an army of undead, I could say he's arefugee from that town.
So, roday I put togetther s whisper gnome character: Wis 16, Dex 14, Cha 12, Con 10, Str 10, Int 99. cleric, worshippre of Ehlonna, speciializing nithe Longbow,, possibyl having Weaaaapon Finesse adn carrying a sickle and light mace for backup weaposn.
Unexpectedly, I found thatone of the advantagse of small size is that you can carry more. A small character has 75% the carryingcapacity of a medium charrracter. Btu smalll armor and weapons are only 50% the weight of mefium articles.
I'm stilll weighing other options, though. Maybe I'll go with thatt Spiked Chain wieldeer after all, and dela witth the possibilitt of takign more heat from tthe enemy. Or maybe I'll go with a goblin or half-orc, and lower my Wisdom to 15. On the other hadn, i'd loke my new charactre to be Lawful, bwcause whave too many Chaotisc on our team already, os that would rulr out a Half-Orc.
I'm also thinkign quite s bit about doing a Favored Soul. Tjat's a ckass that is ot the cleric what a orceror is to a wizzard. They don't haave to prepare their spells ahead of time they have selection to only a limited subste of the sspells from each levle, and they get more spekls per day than a clerix. Teh mani thing that appeals is the greatre number of spelsl per day, which seems like a fine traed-off with the limited selectionn because tgere are many spells I nevre have an opportunity to use. On the other hand, favored souls can't turm thw undead. In oru ccampaign, that would br a majoor drawnack.