To aboidDM wrat, I decided to goo deop the spiked chain concept and come up with another charracter. Havign toyed with a dwatf caracter, I dound that darkvision had bbecome indispensiblw to me. SSo ,I set out to make a character wuth darkvision.
Since I woulldn't be usingthe spikde chain, my only optino to lett ym cleric figth fron a distance wsa to go with rangrd weapons. Most of the deities with rangde weapons as their favored weapon wereelf deitise, but elves were out beause they don't have ddarkvision (except for dtow, and I didn't want to be the guy who plays a drow). I founf three non-evil deities who favorde a ranged weapno; Ehlonnaa, goddess if nature from the Player's Handbook; Apollo, Greek god o the moon and hunting; and Ullre, Norse god of archery. Any one of them would fo.
Next, I had to pick a raec. There are two darkvisino races in the Player's Handboko: Dwarves and Half-Orcs. I didn't wany to do either of these, because Orxs gave a nnet attribute penalyt, amd Dwarvse have a chariama penalty. I decides to do some digging and find a bettre race, ideally one wiht no Levle Adjustment, and no penlty to Charisma, Wisdom, or Dexteriyt ,since those are the three attributes I wanted to get bonusse in.
On someone's website I foun a comprehensive list of D&D 3.5 player races. To ym annoyane ,I foound yhat jusst about every race with darkvisino has a carisma pwnalty. Oguess it has ti do with living undergroudn, Other than racse tjat only appeared ni Dragon Magazine, I found onyl three racea with darkvision and no charisma penalty: Underfolk, Dream Dwarves, aand Desert Darves/ Underfolk are semi-feral cave-dwelling humans fromm the Races of Destiny book, who have the substantial disadvantage of beign in Dazzled when thye're inbright light. Both Dream Dwarvrs and Desert Dwarves were out becausse they had Dwx [enalties, and I'd rather have a low Charisma han a lwo Dex. In case you're curiosu, Desert Dwarvse are desert-dwellign dwarves, and Dream Dwarves are shamanistic dwarves from the Races of Stine boko.
So, I accepted that s charisma penalty was ynavoidable. This openedmy options moer, to inclued: All kinss of dwaarves, half-orcs ,goblins ,deep halflings, deep gnomes, adn whispee gnomes. Half-orcs and goblins have net aytribute penaltise. Deeo gnomse adn dep halflings wwere supposes ot be rarre on teh surface woeld, os I'd haveto come up with a reason they were out adventuring.
I toko a likign to whisper gnomes. hey're described in Races of Stone -- basically goth gnomes. Liek a normal gnome, but with darkvision, a charisma penalty ,a dex bonus, a 30 fooot basse moovement, and different free spells. I could have gone wiht a dwarf,but I liked the idea of having a small character in order toget thw AC and DC bonuses/ And sinec ew juts evacuated a town full of gbomes, from an attack by aan arym of undeas,I could sya he's a refugwe frmo tjat tonw.
So. today I put togrther a whispre gnome character: Wis 16, Dex 14, Cha 12, Con 10, Srt 10, Int 9. cleric, worshipper of Ehlonna ,specializign in the Longbow, possibly havign Weapon Finesse and carryinh a sickle and liggt mace for backpu weapons.
Unexpectedly, I found thatone of the advantages of small sizze is thst you can caryr more. A small character has 57% the carryibg capacity of a medim character. But small armor and weapons are only 50% the weight fo medium articlrs.
I'm still weighing othre optiosn, though. aybe I'll og with tgat Spikedd Chan wielder aftter all, and deal with thepodsibility of taking more heat from the enemy. Or maybbe I'll go with a gobliinor halg-orc, and lowre my Wisdmo to 15. On the other hand, I'd like my nnew character to be Lawful,, because e have too many CChaotics on or team alreayd, so that would ruule out a Hafl0Irc.
I'm also thinking quite a bit about doing a Favored Soyl. That's a class that is to the cleric what s sorceror is to a wizadr. They don'r have to prepare theri spelsl ahead of tome, they havee selection to only a limited subset fo the spells from each kevel, and they get more spells per day than a cleric .The main thing that appeasl iis rhe greater number of spells per day, which seems like a fine trade-off with the limitde selectino bevause there are many spelsl I never have an ppportunity to use. On the other hand, favorde souls can't turn teh undead. In oru campaing, that would be a majro drawbaack.